Posts Tagged ‘P.J. Hammond’

More than any other story in the series, Assignment Four of Sapphire and Steel seems to have burned its way into the minds of those who saw it at an impressionable age back in 1981. Even the most casual piece looking back at the series almost always refers to the one with the photographs and the man with no face. It’s easy to see why: with this story you do get a sense of a show hitting its stride and learning how to make the best use of its advantages.

This is another studio-bound production, set in a junk shop, the yard behind it, and a small block of flats above. Children are playing, but there is something curiously Edwardian about them – almost literally so. They disappear when Sapphire and Steel arrive, having been sent to investigate… well, some kind of time disruption, their information is limited on this occasion. Steel sourly assesses the junk shop, stuffed with old things, as ‘a room full of triggers’, recalling Assignment One’s idea of things from the past being weak points where things from outside time can break through into the present. Is that what’s happened here? Someone or something briefly manages to trap the two investigators – they refer to themselves as ‘operators’ here for the first time – inside photographs, which suggests a malign power is at work.

They meet a young woman lodging in the building, Liz (Alyson Spiro), who does not seem very impressed by them, despite another casual display of their strange powers (in this story they seem able to manipulate simple mechanisms and devices by a form of telekinesis – perhaps they acquired this from Silver, as there’s also a suggestion that in a crisis they can mimic the powers of their colleagues). Liz reveals the old landlord of the building was fascinated by old photographs – but she hasn’t seen him, or her fellow lodger, for ages. There is a new landlord now – but she can’t for the life of her recall what he looks like…

Soon enough the new landlord returns. The creepy children inform him of Sapphire and Steel’s presence, and he is neither impressed or intimated. At least, if he is, he doesn’t show it, not having an actual face…

As mentioned, there’s a callback to Assignment One here, but also to Assignment Two in the way the antagonist recruits shades or echoes of people from the past – not their actual ghosts on this occasion, but the images they leave behind in old photographs. This itself is a rather creepy idea, before we even come to the idea behind the Shape – a being that has somehow become inextricably linked with the whole concept of photography, capable of travelling through or manipulating every photograph ever taken. Of course, if the Shape has a wider agenda beyond simply causing chaos it is never made clear (one wonders just where he has been when he returns at the end of the first episode). Up until now, Sapphire and Steel’s opponents have always been rather abstract, but giving them an enemy who can interact with them (even break in on their telepathy) works rather well.

Another significant plus for this story is that it is one of the shorter ones, meaning that there is less of the obvious padding that has been there to fill out the previous stories. Four episodes (or about an hour and a half) really seems to be the optimum length for this kind of story, for all that longer outings may be less of a strain on the budget. I’ve seen comments that the conclusion of this episode feels rather abrupt – well, perhaps in some ways it is, but you can see why they cut it short before having to show Sapphire and Steel teleporting off to the other side of the world. Maybe the method used to neutralise the Shape is a little contrived, but given the vastly powerful nature of the character this was probably inevitable. At least the story’s end includes Sapphire and Steel’s chilling advice to Liz – to find every photo of herself ever taken and burn them all, and never appear in another. One wonders how she would cope with today’s camera-obsessed world…

Given how indifferent Steel in particular has been to human lives in previous stories, it is a little surprising to find the agents quite so concerned with the wellbeing of the Shape’s victims – both seem genuinely concerned and even outraged when he sets fire to a photo in which he has trapped two people, burning them to death. It is another surprisingly chilling moment, and again one wonders whether you could show something like this in prime time nowadays. Probably not.

In the past I have mentioned a couple of times the influence Sapphire and Steel had on a Call of Cthulhu scenario I wrote before even seeing the episodes concerned. I know that one of my players is familiar with the series, but otherwise I would certainly be looking to recycle bits of this story as a game scenario as well – it has a strong theme, an interesting gimmick, and a creepy villain. I’m not sure I would strictly call it Lovecraftian, though – the story’s references to different forms of art (as well as photography, the initial arrival of the Shape surely alludes to Magritte – if you google for ‘Magritte faceless man’, a still from this story appears!) and other imagery suggest to me no more and no less than the presence of Hastur, that most enigmatic member of the Mythos pantheon (though we are admittedly quite a long way from Robert W Chambers at this point). The situation in the story probably needs some modification, if only to prevent the Shape from TPKing the players, but this shouldn’t be too tricky to achieve.

Assignment Four is perhaps the most conventional story so far in Sapphire and Steel – it doesn’t have the longeurs of the first two, or the sheer weird angular strangeness of the third – but it manages to maintain the strengths of the series without losing the peculiar atmosphere which makes it so distinctive. It’s hard not to conclude this is the high point of the series.

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Stranger things may have appeared as primetime entertainment on a commercial British channel than Sapphire and Steel‘s Assignment Three, but I can’t imagine what they were. The first couple of stories bear a kind of familial resemblance to the classic English ghost story – Assignment Two in particular has all kinds of half-echoes of things like M.R. James, Charles Dickens’ The Signal-Man and even a touch of Nigel Kneale. Assignment Three is very different – if it owes a debt to anything at all, it’s new wave British SF (maybe J.G. Ballard or Christopher Priest), but it’s a very tangential connection at best.

The setting is urban, modern, austere: an apartment in a tower block in a British city, in the year 1980 (the year before the story was actually broadcast). The inhabitants are a couple, she rather younger than he; they have a very young child. Almost at once it becomes clear that things are not quite as conventional as they appear – the couple are really time-travellers from the 35th century engaged upon a study of life in the late twentieth century.

Soon enough, Sapphire and Steel appear – materialise? manifest? – in the building. In this story their agenda is made quite explicit: the well-being of individual people is only a secondary concern, their priority is to protect the structure of Time. As you might expect, they have no fondness for time-travellers, but the situation here is more complicated than simply dealing with the intruding researchers. Some other force is operating, one that is hostile to the intruders and might conceivably cause greater damage to the timelines.

Steel’s rather dour fall-back position is to prepare to blow up the entire block, killing over sixty people, but Sapphire is reluctant to pursue this course. A methodical search of the block reveals no sign of the time-travellers, until they visit the roof – the time-travellers are living in a perfect replica of a contemporary flat, invisible, completely sealed off from the outside. It’s so comprehensively isolated that not even Sapphire and Steel’s powers can effect an entrance to it.  (There is something undeniably odd about the fact that the observers are apparently mimicking the forms of twentieth century life but remain perfectly cut off from it. But we are still only on the outermost lip of the rabbit hole.)

Needless to say, odd things are beginning to happen within the time-travellers’ capsule. They have lost contact with their superiors in the future, and also with two other research units in other parts of the country. When the woman, Rothwyn (Catherine Hall), goes through the motions of preparing a meal, she is besieged by visions of animals in an abattoir and the sound of their frightened cries. Small loose objects begin to move spontaneously within the apartment. The climax of the first episode comes when a pillow takes flight, turns into an angry swan, and hurls itself at Steel, who is precariously clinging on to the exterior of the unit.

Well, it’s an undeniably arresting opening episode, establishing the odd, alienated tone of the thing. To be honest, for all that this is clearly being made on a slightly higher budget than the earlier stories (it’s a bit of a shock to see Sapphire and Steel on film, when they venture onto the roof), it still comes perilously close to being unintentionally funny when the soft furnishings turn hostile.

This is another six episode story, and – as is practically standard in the series at this point – the pace of the thing is somewhat languid, to say the least. All the stuff established in the opening episode does get picked up on and resolved by the finish, but it goes off down some very circuitous pathways before this happens: one might even call it padding, but it’s some of the most surreal and diverting padding ever incorporated into mainstream entertainment.

Most of this concerns the peculiar fate of the time-travellers’ child, who is transformed into an adult (a genuinely eerie performance from Russell Wootton) who has time-manipulation powers (the touch of one hand sends objects into the future, that of the other reverts objects to their primal state – so glass becomes sand, and so on). Sapphire, meanwhile, is transported against her will to one of the other research units, where she makes some grim discoveries.

Turning up to help Steel out in Sapphire’s absence is Silver (David Collings), another of the elemental creatures. It seems to be generally accepted amongst fans of this series that Sapphire and Steel are ‘Operatives’ and Silver is a ‘Technician’, suggesting some formal difference in their status, but this is no more than implied on screen: Silver has his speciality (machinery and mechanisms), but then so do the others (Sapphire’s seems to be information gathering, while Steel’s is resolving problems, usually taking a direct approach – in this episode, he ties knots in elevator cables with his bare hands to isolate the roof).

Introducing Silver is really the story’s most successful innovation, as the three-way dynamic between him and the others is very engaging (David Collings’ performance is of the sort which makes you wonder why he remained a fairly unknown character actor throughout his career). Silver clearly winds Steel up very, very badly – where Steel is dour and serious, Silver is much more of a dandy, and one with a very high opinion of his abilities. Could there be something going on between him and Sapphire? There is certainly a whiff of tension there, and also the suggestion that the elementals are more human than they sometimes appear – there is talk of Silver’s childhood, while Sapphire seems genuinely frightened and even bleeds at different points in the story.

Even so, there does seem to be something very off about the pacing of this story: an episode or two of diversion, before a return to the main plot – but in Assignment Three things get largely put on hold towards the end of episode two and the plot only really picks up again in the final episode – the elementals and the time-travellers only meet face-to-face towards the end of episode five. The concluding episode inevitably feels very rushed as a result. The overall sense and message of the thing is clear – the story is, perhaps, a very oblique piece of agitprop about animal rights, with the biomechanical systems of the time capsule spurred into revolt by the journey into the past – but exactly how things resolve is left open – is there any significance to the fact that supposedly sealed capsule apparently had a mouse in it?

There’s a lot of interesting and often impressive stuff in this story, which shows that Sapphire and Steel can function as a more obvious piece of SF. But it is slow and baggy; often it’s only the sheer arresting weirdness of it which makes it work. It’s always very strong on the what-will-happen-next? factor, not least because it soon becomes clear that the answer is usually ‘anything the budget can afford’ (this is less impressive than it sounds). Nevertheless, as weird-and-distinctive pieces of TV from the past go, this is as striking as they come.

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There was a point in the late summer and autumn of 1979 when the UK went down to having only two TV networks in operation, something which is almost literally unthinkable now. Both of them were operated by the BBC, the commercial network having fallen victim to industrial action by the unions. This happened partway through the transmission of the second Sapphire and Steel story, and when broadcasting resumed the decision was made to start the serial again from the beginning, presumably on the grounds that the story was quite weird and abstract enough already, without forcing the viewer to try and remember exactly what had been going on.

This being the second story in the series, there is a subtle shift of emphasis in that Sapphire and Steel, not the more typically human characters, are the audience’s point of identification as the assignment gets underway. Despite that, we still meet the main guest character first: Tully, a middle-aged amateur ghost hunter played by Gerald James. We learn very little about him – he lives alone, has a cat – but James establishes that despite his slightly fussy and pompous demeanour, he is a decent and compassionate man, motivated by a genuine desire to help what he perceives to be spirits in distress.

He is naturally a little nonplussed when the two agents turn up in the middle of his own investigations into what appears to be a haunting at an old railway station and the hotel attached to it. As far as Tully is concerned, the station is being haunted by the spirit of a soldier from the Great War, but Steel naturally suspects something more complex is going on and with Sapphire’s help begins to unravel the mystery.

The ‘haunting’ is the work of an entity which manifests itself as a cloud of darkness, and which feeds on anger and resentment. Whether this is another of the things which normally exists outside of Time but has managed to break through into the conventional world is not made clear, for Sapphire and Steel mostly limit their discussion to terms of reference which Tully accepts: spirits, and so on. It is the darkness which has summoned up the young soldier, and other victims of the two world wars, and is drawing sustenance from them.

If the darkness has an agenda beyond this, or just plans to keep attracting and leeching from other resentful dead men, is not clear. Certainly the spirits are initially very hostile towards the two agents and Tully – they seem to have the ability to force others to experience the circumstances of their own deaths, with potentially fatal consequences. Sapphire and Steel don’t appear to have any special resistance to the powers wielded by the darkness’ pawns, and indeed show little sign of having unusual powers themselves, beyond Sapphire’s usual extra-sensory perception. They use a traditional seance at one point, and when they resolve the problem – whatever it exactly is – it is through negotiation, not force or trickery.

I am reluctant to spoil this story for anyone who hasn’t seen it but may potentially do so in the future, but (as ever with this series) it raises more questions than it answers. Who or what are Sapphire and Steel working on behalf of? What is their agenda, their overall objective? In the first story it seems to be that they are working to preserve the integrity of Time and minimise disruption to the lives of human beings. Here things seem to be quite different: Steel is so determined to rid the station of the darkness’ influence that he contemplates a serious disruption to the flow of future time. This is before we even contemplate the ruthlessness of his methods. The conclusion of the story manages to be both shocking and anticlimactic (the story resolves off-screen; all the audience is aware of is a sound effect), and the viewer is left off-balance: so little exposition has been delivered that it’s difficult to know whether Steel’s actions are justified or not – we just don’t know what the stakes are.

More than in the first assignment, the story does take on an abstract, almost theatrical air. I have to confess I approached this story with a certain degree of trepidation: my experience of these short SF/fantasy serials is that it takes something quite exceptional not to drag at six episodes in length. Assignment Two clocks in at eight episodes, meaning it is well over three hours long. Throughout this duration there are just the three main characters, plus the soldier and a couple of other ghosts who play minor roles; it all takes place in and around the same large set. It sounds like a gruelling prospect when you consider it that way, but – provided you don’t do something silly like trying to binge the whole thing in one sitting – the sheer measured spareness of it is quite engrossing. It’s true that the narrative of the thing advances only incrementally from episode to episode, but even on videotape, with minimal special effects, it is a genuinely atmospheric and rather creepy production.

This is the story I had at the back of my mind when I found myself obliged to write a Call of Cthulhu scenario at quite short notice last year, although I will confess to mashing it together somewhat with Assignment Six (which I had actually seen at that point). I kept the old country railway station in the middle of the night, and the apparitions from the past (also the future, just to do something a bit different), and in place of the darkness I had one of Lovecraft’s deities manifest in the form of a rather unsettling railway carriage which it was a very bad idea to board. It all turned out quite enjoyably for all concerned, but it was probably for the best that I only had the vaguest ideas of the actual plot of this story. ‘All right, let’s explore the spooky old railway station,’ said one of the players, as the plot got underway, ‘and hope we don’t meet Sapphire and Steel.’ I must try to make my influences a bit less obvious.

Well, whatever. I have a growing belief that, whatever else it is, Assignment Two is quietly rather brilliant, for managing to do quite so much with such unpromising raw material. Assignment One may have stronger individual moments, but this one is more consistent, and not afraid to really challenge the audience. One wonders if the programme makers already knew that further episodes would be made – certainly, if they did, what they do with Steel’s character in particular is very radical and surprising. But then one watches Sapphire and Steel to be challenged, and to experience the uniquely peculiar atmosphere of the thing. Assignment Two does what you want this series to do.

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I make no apologies for preferring the fantasy and SF series of years gone by over contemporary series – I say this like I actually watch a lot of modern shows, which isn’t really the case. I’m watching and enjoying Picard, up to a point at least – it more closely resembles my idea of Star Trek than Discovery does, though that’s hardly saying anything – and I must confess that I did enjoy watching the first season of Supergirl when I was briefly out of the country a while ago (it’s not on UK Netflix and I can’t be bothered with trying to keep up with the showings on Pick). Of course, the problem with limiting yourself to the past is that you inevitably run out of new things to watch – although perhaps not as quickly as you might expect. It looks like being 38 years between my first seeing an episode of Sapphire and Steel and finally catching up with the complete run.

The only episodes I saw on their original transmission were the very last ones, although I was always vaguely aware of it from the spin-off comic strip and other things. I went to a fan group meeting in 1988 supposedly devoted to the most famous of all British fantasy TV series, and one of the most memorable parts of the afternoon was a showing of the first episode of the show. At university I did eventually see the whole of that first story. In between times I absorbed synopses of the stories and other articles about the series: I wrote an RPG scenario based just on that first episode; last year I wrote another one, based mainly on a story which I had not even seen.

Given it has clearly exerted quite a hold on me, I wonder why it has taken me so long to finally sit down and watch the programme properly. I don’t know: possibly the concern that it may not live up to expectations, also the fact that this is really it – with Sapphire and Steel out of the way, I have pretty much seen (and in many cases own) all the famous British SF and fantasy shows from the 1970s and early 80s (not that anyone was really initiating new genre TV shows at that point; most of the few that did get made were hardly great successes). But one can’t put these things off forever.

So – Sapphire and Steel Assignment One, from July 1979. The story is set almost entirely in an remote old house in the countryside (the series is clearly being made on the tiniest of budgets), where a young boy named Rob (Steven O’Shea) is doing his homework in a kitchen full of clocks. Upstairs, his parents are reading nursery rhymes to his younger sister Helen (Tamasin Bridge). She insists on one rhyme after another… until suddenly the clocks stop, and his parents’ voices are gone. Not just their voices: they have vanished into thin air, leaving his sister frightened and confused.

So far everything has been intimate, domestic, understated and eerie; but the titles now roll and they are expansive (almost to the point of being cosmic) and bombastic. Weird, abstract vistas unfold as threatening music plays; a stentorian voice-over (a young David Suchet, who has since forgotten ever doing it) declaims about ‘the forces controlling each dimension’ and how ‘transuranic heavy elements may not be used where there is life’ – finally, that ‘Sapphire and Steel have been assigned’.

Then we are back in the house. Rob, quite sensibly, has called the police, but impossibly quickly there is a knocking at the door. It is a man in a grey suit (David McCallum), and a woman in a blue dress (Joanna Lumley): they are Steel and Sapphire, and they have come to help. Quite what form this help is to take, and indeed what the actual problem is, never becomes what you might call concretely defined: the really distinctive thing about Sapphire and Steel is its total refusal to provide the viewer with information about what is actually going on. You are left to work it out for yourself; the episodes themselves are routinely vague and – in the case of this story at least – appear to sometimes contradict themselves.

What seems to be going on is this – the age of the house, all the old clocks, and Rob’s sister’s love of old rhymes seem to have combined to make it so the room at the top of the building has more of a presence in the past than the present day. This has put such a strain on the fabric of Time that a rupture of some sort has occurred, allowing something from outside reality as we know it to penetrate the house, abducting Rob and Helen’s parents and threatening to encroach further into their home. The entity appears to only manifest in conjunction with old rhymes and pictures, though it seems to have a particular affinity for the seventeenth century.

As far as Sapphire and Steel go – well, it is certainly implied they are elemental beings of some kind (even though neither sapphire nor steel are elements, obviously). Steel seems to be the one in charge and the one responsible for getting things done; he has very poor social skills. His main ability seems to be that he can reduce his body temperature to absolute zero, which apparently gives him the power to freeze manifestations of the encroaching force (there is an odd elision between freezing things in the conventional way and freezing time itself going on here). Initially Steel seems to need to dismantle a chest freezer in order to do his schtick, which is a very off-beat touch.

Sapphire seems to be in charge of diplomacy and fact-finding; she can manipulate the flow of time to some extent, and also seems able to change her appearance at will (adding to the likelihood that the human demeanour of the two operatives is entirely illusory). She is sensitive in all sorts of ways that Steel is not, both when it comes to dealing with people and with other more abstract phenomena.

There is quite big, broad, ambitious world-building going on here, in a cryptic way: Steel off-handedly refers to his role in sinking the ‘real Mary Celeste‘, and halfway through the story the duo receive backup from one of their colleagues – the jovial giant Lead (Val Pringle) arrives, who in addition to being a genuine element also possesses superhuman strength, insulating powers, and a fine singing voice.

To be honest, Lead doesn’t actually do much beyond pepping up a story which markedly starts to flag in the middle section – the opening two episodes, setting up the premise, are brilliant, genuinely creepy and disturbing stuff. But there’s not really enough there to sustain the narrative over two-and-a-half-hours, and so by the time of the third and fourth episodes there’s a definite sense of the writer (P.J. Hammond) casting about to find new things to do with it – Sapphire gets stuck inside a picture, Lead turns up, and so on. Things pick up again as episode five starts to build towards the climax, and one again has to wonder at the fact that this was considered children’s programming, even in 1979 – Rob encounters a malevolent replica of his father, who needless to say has unpleasant intentions for him, although of course exactly what fate awaits the lad remains unclear.

The actual climax and resolution are surprisingly satisfying and even border on the intelligible: the force which has entered the house is lured down into the cellar – it is compelled to manifest when old rhymes are spoken, apparently – and forced into the oldest part of the building, a foundation stone, from which it cannot escape. Steel and Lead between them destroy the stone in the seventeenth century, resolving everything and apparently resetting events back at the point at which the whole weird chain of events began (I did say this was weird and abstract).

The story may sag in the middle, but it is always watchable, and not quite like anything else I’ve ever seen on TV: the programme is understated, thoughtful, relies on dialogue for most of its story-telling, and through the juxtaposition of the domestic setting and some vaultingly ambitious ideas it achieves a sense of scale and contrast, a breaking-down of conceptual barriers, that is the hallmark of genuinely interesting science-fiction. But it’s quite hard to pin this series down, on the strength of the first story at least – is it for adults or children? Is it intended as horror, science fiction or fantasy? The questions keep coming, vastly outnumbering answers of any kind. The one definite certainty is that this is an intriguing debut for a new series, promising a lot of potential for future stories.

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